On non trivial, long terme discussion, particularly a serious RPG context, the character have a tendency to forget their state if this state is not repeated in every message. As an exemple, a fighter can lost his sword, go for a long dialog, some other action, and at the next fight, it will draws his sword (the one he didn’t have anymore!).
That occurs because not all history is included with each interaction (make sense) and therefore the message where he lost his weapon can be lost.
The more the discussion goes, the worst it become in a complexe history. The AI can start to forget whole part of the discussion, or even his current goal, which break the immersion.
This could be fixed with a state file. Each interaction response could contain 2 parts: the message displayed in the conversation, and an updated state which is updated locally. The state file could contain information about the main character, user persona, other secondary characters, world/environnement etc.
I believe that the state file should be viewable and editable, to allow fixing errors.
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About 1 year ago

An Anonymous User
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About 1 year ago

An Anonymous User
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