Summary: Implement a "rollover" system for Venice Pro subscriptions, allowing unused credits from one monthly cycle to be added to the next, up to a reasonable limit. This would remove a key barrier to purchase for high usage users and significantly increase the value of the platform.
The Problem / Business Vulnerability:
Venice Pro's current credit system, while generous, is "use it or lose it." This creates a psychological barrier for potential "power users" (developers, writers, content creators) whose needs fluctuate. A user may have a month of low usage writing, but a very intense month of programming and image generation.
The fear is: "What if I pay for Pro, have a week of intensive project and run out of credits halfway through the month? My expensive subscription becomes useless until it renews."
This uncertainty directly prevents users from committing to a paid plan, especially when competitors offer more "unlimited" chat models. It is a vulnerability in the monetization strategy that limits revenue from the most engaged and valuable user segment.
The Proposed Solution: "Cumulative Credits".
Mechanics: At the end of each billing cycle, a percentage (e.g. 25-50%) or all unused credits are transferred and added to the user's balance for the following month.
Cap: To avoid infinite hoarding of credits, a maximum limit is set. For example, a user could accumulate a maximum of 1.5x or 2x his monthly credit allowance (e.g. if the monthly allowance is 1000 credits, the limit would be 1500 or 2000 credits).
Pro Exclusive Feature: This would be an exclusive benefit for Venice Pro users, adding significant value to the paid plan and clearly differentiating it from the free plan.
Why It's a Win-Win Situation (How It Makes Venice More Money):
Removes the Main Buying Barrier: Turns...
Please authenticate to join the conversation.
New Submission
Feature Requests
2 months ago

FrankyFyx
Get notified by email when there are changes.
New Submission
Feature Requests
2 months ago

FrankyFyx
Get notified by email when there are changes.